I scripted the behavior of this asset in addition to animating and placing its sub-components
Secret Doors were super simple and unambiguous. They were objects that had a simple lateral movement and were only ever toggled by level logic. In some cases, an interaction point was added, but this asset itself did not have that built in. There was a variant of this asset with a statue posed on the top to blend in more with the environment.Â
States
Closed (Default): The door is positioned over a secret entrance
Opened: The door has slid to the side to expose the secret entrance