I scripted the behavior of this asset and aligned all the different sub-components
Dagger gates are used in various locations including Minrathous and Treviso. They are activatable only if the player has Solas' dagger in their possession. They look like an intricate wall but can be interacted with when approached. The player activates the wall using the lyrium dagger and it will dissipate to reveal an opening they can pass through.
States
Inactive: If the player is not in possession of the lyrium dagger, the gate is not interactable
Active: If the player has the Lyrium Dagger, there will be an interaction point in front of the invisible door that they can use to open it
Opened: The door will remain open and non-interactive after it has been opened